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  • Alcara_one
    Alcara_one is now friends with Manus
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  • Manus
    Manus replied to the topic Shapeboxes in Tutorials
    change Part type on the left to shapebox... edit corners :D
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  • Manus
    Manus replied to the topic Turret help (Part Deux) in Help
    1. the turret is operated by the driver, a passenger gun by a passenger (like the name says). So in your case you have to use turret/barrel

    2. in your config for the vehicle you have to add/edit this 2 lines
    Driver 0 38 0 -360 360 -10 20 <- Position of the driver, to read as posx/posy/posz/turret limit left/ turret limit right/turret limit down/turret limit up
    RotatedDriverOffset -5 0 -6 <- offset of the driver from the pos in the line above in px

    3. All parts of barrels and turrets have the same position. The position of the turret is normally 0/turret y position/0, the barrels position is the normally the potion where the barrel is rotation around.
    All parts are moved the with the offsets to their position (offsets can be set left under parts position and size)

    4.you have to build the missile as part of the model. it will be displayed always as part of the barrel in your case.

    check the attachment i put to this post. its y tank but you can see turret and barrel
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  • Manus
    Manus replied to the topic 8192x8192 Textures in Toolbox 2.0 Help
    well, no.

    the 8k x 8k option is only for loading a texture file, not for editing ( i should add a lock for this)

    the problem is the bitmap itself. 8096 x 8096 x 6 bit (for the colors) 402.653.184 bit + file stuff mean you have a texture of at least 384mb uncompressed in the ram which is much to big to handle for the tb in the paint mode.

    if you want to use this size of texture (i can't imagiton why you need this on a car, even my 220m heavy cruiser only uses 8192 x 4096) then you have to use an external grafic tool e.g. gimp, ps or corel
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  • Manus
    Manus replied to the topic Custom Weapon Projectiles? in Help
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  • Manus
    Manus replied to the topic Vehicles Door in Help
    You have to build the model with doors
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  • Manus
    Manus updated an article
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  • Manus
    Manus replied to the topic Toolbox problems in Help
    hmm.. i code the tb on a nvidia based system. so, currently i can't reproduce this type of error because i have no radeon card to test the driver.

    maybe you can check the compactibility of your card to OpenGL and ways to make OpenGL faster
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    Manus updated an article
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  • Manus
    Manus replied to the topic Decimals with shapeboxes? in Help

    Skullmassarce7 wrote: Thank you both for your help! And also, I noticed that some people's content packs get published as a blog. How can I get mine published?


    every user can create a blog here. siply go to

    minecraft-smp.de/index.php/blog/

    and create a new blogpage
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  • Manus
    Manus replied to the topic Decimals with shapeboxes? in Help

    Prototype wrote: Actually regular boxes don't need to have integer sizes. I have no idea how you do it but some of Flan's gun models use this. However Toolbox doesn't support this because nobody really knew about it.


    I'm afraid but this is not correct ;)

    if you have a look into the source code you will find this:

    public void addBox(float x, float y, float z, int w, int h, int d, float expansion)

    x,y,z are the coordinates of the box
    w,h,d the dimensions

    and as you can see they are integer values :D this also applies for all other boxtypes e.g. shapeboxes, trapezoids...

    it would be possible to change it to float, but all models then have to be changed too
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