1. the turret is operated by the driver, a passenger gun by a passenger (like the name says). So in your case you have to use turret/barrel
2. in your config for the vehicle you have to add/edit this 2 lines
Driver 0 38 0 -360 360 -10 20 <- Position of the driver, to read as posx/posy/posz/turret limit left/ turret limit right/turret limit down/turret limit up
RotatedDriverOffset -5 0 -6 <- offset of the driver from the pos in the line above in px
3. All parts of barrels and turrets have the same position. The position of the turret is normally 0/turret y position/0, the barrels position is the normally the potion where the barrel is rotation around.
All parts are moved the with the offsets to their position (offsets can be set left under parts position and size)
4.you have to build the missile as part of the model. it will be displayed always as part of the barrel in your case.
check the attachment i put to this post. its y tank but you can see turret and barrel
the 8k x 8k option is only for loading a texture file, not for editing ( i should add a lock for this)
the problem is the bitmap itself. 8096 x 8096 x 6 bit (for the colors) 402.653.184 bit + file stuff mean you have a texture of at least 384mb uncompressed in the ram which is much to big to handle for the tb in the paint mode.
if you want to use this size of texture (i can't imagiton why you need this on a car, even my 220m heavy cruiser only uses 8192 x 4096) then you have to use an external grafic tool e.g. gimp, ps or corel
"Flan's Mod 5.3 is now released! This includes the all new Rank Update for teams servers and a ton of tweaks and fixes to guns, paintjobs and pretty much everything else.
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