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  • mr_engino created a new forum post in Tutorials
    I seem to be having great difficulty in converting my exported model to a file recognizable by flans mod. I tried getting help, but no response. can someone please give a step-by-step instruction on how to get a .java file compiled/converted into a .class file?
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  • here is what I keep getting:

    /Modelcardtank.java:12: error: cannot find symbol
    import com.flansmod.client.model.ModelVehicle;
    ^
    symbol: class ModelVehicle
    location: package com.flansmod.client.model
    /Modelcardtank.java:13: error: package com.flansmod.client.tmt does not exist
    import com.flansmod.client.tmt.ModelRendererTurbo;
    ^
    /Modelcardtank.java:14: error: package com.flansmod.client.tmt does not exist
    import com.flansmod.client.tmt.Coord2D;
    ^
    /Modelcardtank.java:15: error: package com.flansmod.client.tmt does not exist
    import com.flansmod.client.tmt.Shape2D;
    ^
    /Modelcardtank.java:17: error: cannot find symbol
    public class Modelcardtank extends ModelVehicle //Same as Filename
    ^
    symbol: class ModelVehicle
    /Modelcardtank.java:24: error: cannot find symbol
    bodyModel = new ModelRendererTurbo[3];
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:24: error: cannot find symbol
    bodyModel = new ModelRendererTurbo[3];
    ^
    symbol: class ModelRendererTurbo
    location: class Modelcardtank
    /Modelcardtank.java:25: error: cannot find symbol
    bodyModel[0] = new ModelRendererTurbo(this, 2, 30, textureX, textureY); // body
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:25: error: cannot find symbol
    bodyModel[0] = new ModelRendererTurbo(this, 2, 30, textureX, textureY); // body
    ^
    symbol: class ModelRendererTurbo
    location: class Modelcardtank
    /Modelcardtank.java:26: error: cannot find symbol
    bodyModel[1] = new ModelRendererTurbo(this, 39, 1, textureX, textureY); // turret
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:26: error: cannot find symbol
    bodyModel[1] = new ModelRendererTurbo(this, 39, 1, textureX, textureY); // turret
    ^
    symbol: class ModelRendererTurbo
    location: class Modelcardtank
    /Modelcardtank.java:27: error: cannot find symbol
    bodyModel[2] = new ModelRendererTurbo(this, 0, 3, textureX, textureY); // cannon
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:27: error: cannot find symbol
    bodyModel[2] = new ModelRendererTurbo(this, 0, 3, textureX, textureY); // cannon
    ^
    symbol: class ModelRendererTurbo
    location: class Modelcardtank
    /Modelcardtank.java:29: error: cannot find symbol
    bodyModel[0].addBox(0F, 0F, 0F, 40, 20, 20, 0F); // body
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:30: error: cannot find symbol
    bodyModel[0].setRotationPoint(-20F, -10F, -10F);
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: class Shape2D
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: class Coord2D
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: class Coord2D
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: class Coord2D
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: class Coord2D
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: class Coord2D
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: class Coord2D
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: variable ModelRendererTurbo
    location: class Modelcardtank
    /Modelcardtank.java:32: error: cannot find symbol
    bodyModel[1].addShape3D(0F, 0F, 0F, new Shape2D(new Coord2D[] { new Coord2D(0, 0, 0, 0), new Coord2D(14, 0, 14, 0), new Coord2D(14, 11, 14, 11), new Coord2D(10, 14, 10, 14), new Coord2D(0, 14, 0, 14) }), 14, 14, 14, 54, 14, ModelRendererTurbo.MR_FRONT, new float[] {14 ,10 ,5 ,11 ,14}); // turret
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:33: error: cannot find symbol
    bodyModel[1].setRotationPoint(0F, -10F, -7F);
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:34: error: cannot find symbol
    bodyModel[1].rotateAngleY = -3.14159265F;
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:36: error: cannot find symbol
    bodyModel[2].addBox(0F, 0F, 0F, 10, 6, 6, 0F); // cannon
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:37: error: cannot find symbol
    bodyModel[2].setRotationPoint(14F, -20F, -3F);
    ^
    symbol: variable bodyModel
    location: class Modelcardtank
    /Modelcardtank.java:41: error: cannot find symbol
    translateAll(0F, 0F, 0F);
    ^
    symbol: method translateAll(float,float,float)
    location: class Modelcardtank
    /Modelcardtank.java:44: error: cannot find symbol
    flipAll();
    ^
    symbol: method flipAll()
    location: class Modelcardtank
    30 errors
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  • mr_engino created a new forum post in Help
    trying my hand at making models for flans mod, started with a simple tank. I tried to compile the completed .java file, but whenever I do, it says there are 30 errors. help requested.
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  • update. I have downloaded both more dungeons and the invasion mod. its nice, but it still doesn't quite satisfy my desires. they are both good for ranged firearm combat, but I guess I'm looking for something to spice up vehicular/armored combat. It'd be nice if the apocalypse content pack was 1.7.10 compatible...
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  • mr_engino created a new forum post in Gun Packages WITHOUT new Models
    After a long time of sweat, tears, and procrastination, my first content pack is finally finished!*
    *finished, as in 'finished enough to be presentable.'
    lore/info/readable stuff:

    congratulations! you, [recipient name here], are now a proud customer of EnginoCorp tech and munitions, Inc. In particular, you have received authorization for use of EnginoCorp's non-experimental-and-totally-realistic weapons. The weapons are as follows:
    1. 8 shot revolver 'Kowboi'
    2. subsonic machine weapon 'SubMachinima'
    3. long range aiming rifle 'Snipe'
    4. 2 shot pump action shotgun 'Wyrm'
    Each of these fine weapon all utilize EnginoCorp's new A.G.U.S.A. system.

    "What is A.G.U.S.A.?" you may ask. well, [recipient name here], the A.G.U.S.A. system is the new in for weapons and munition technologies alike. A.G.U.S.A. stands for:
    All
    Guns
    Use
    Same
    Ammo

    Clever, right? in conjunction, you are also permitted to build and use the new EnginoCorp Munitions Box, along with the patent-pending Funds credit system. All you have to do is this:
    1. activate the EnginoCorp Munitions Box
    2. insert Funds
    3. select weapon
    4. PROFIT!!!
    Yes, with the EnginoCorp Munitions Box [EMB], you instantaneously gain your new weapon in a blink of an eye!**. but, did you know that if you find yourself in a pickle,*** you can use your Funds and instantly spawn Bullits?**** yes, it's a feature we left in during development because who would want to be stuck in a sticky situation?***** surly not you, [recipient name here].

    Therefore, and in conclusion, enjoy your newfound technology, and to all those unrelenting A-holes you encounter, take an EnginoCorp weapon and "blow 'em a new one!"******

    Sincerely,
    Fred Engino, CEO EnginoCorp


    **assuming you have eyes and have not shot them out by accident/deliberately.
    ***pickle not included.
    ****not a typo.
    *****we are not held responsible if actually in sticky situation.
    ******copyright pending
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  • @VjsMc That's a good mod! However, it isn't enough; as I am also looking for mobs that spawn in groups, day or night.
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  • @Guakstick I have used custom npcs before, but I'm more interested in mods that feature tougher mobs that either spawn in groups like regular mobs at night, or mobs that reside in structures; and more ranged mobs overall.
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  • mr_engino created a new forum post in General discussion
    yesterday I downloaded flans mod plus, and have been thoroughly enjoying it, for the first 2 hours; now I find it rather bland. given my lousy internet connection, latency is questionable at all times, and therefore restricts me to single player. I am therefore looking for mods that add mobs for me to fight in my tank, as the vanilla mobs are pushovers.
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  • prototype, I took a look at your vids. OH. MY. GOOD. GRAVY. if only regular flans mod had this! it has convinced me to get flans mod plus, and i look forward to remaking my modpack to use it instead of flans mod!
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  • mr_engino created a new forum post in General discussion
    I have heard about this off-branch of flans mod called flans mod plus. I would like to know the differences between the two.
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  • mr_engino created a new forum post in Help
    i have noticed that the 1.8 version of flans mod had a revamp of the weapon box gui that i have failed to notice (thank you nei). how exactly do i navigate said gui as the arrow buttons cant be pressed and the only button i can press is the default button
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  • mr_engino replied to the topic ammo is missing in Help

    vini_damiani wrote: the pack can be a zip, folder or jar, probably there is something wrong with the names

    yeah, i kinda noticed in the model section of assets that all the gun .json files are there, but the one for the ammo was replaced by null.json
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  • mr_engino replied to the topic ammo is missing in Help
    kinda wondering if its better to just rebuild the pack from scratch...
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  • mr_engino replied to the topic ammo is missing in Help

    Manus wrote: Well, did you checked the logs about errors?

    what logs? the game did not crash! BTW upon further investigation, it seems the json for the ammo was replaced by null.json. and my content pack is not a .jar file
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  • mr_engino created a new forum post in Help
    i had made a content pack in 1.7.10, and sought to bring it to 1.8. for some reason, the guns loaded but the ammo DID NOT! HELP!
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