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  • Hello, i'm create a gun and helmet but in-game they not good rendering :

    image.noelshack.com/fichiers/2018/10/3/1...8-03-07-17-32-59.png image.noelshack.com/fichiers/2018/10/3/1...8-03-07-17-33-13.png image.noelshack.com/fichiers/2018/10/3/1...8-03-07-17-33-37.png image.noelshack.com/fichiers/2018/10/3/1...8-03-07-17-33-49.png [/url][/url][/url]

    The Class :
    package com.flansmod.client.model.ww1; //Path where the model is located

    import com.flansmod.client.model.EnumAnimationType;
    import com.flansmod.client.model.ModelGun;
    import com.flansmod.common.vector.Vector3f;
    import com.flansmod.client.tmt.ModelRendererTurbo;
    import com.flansmod.client.tmt.Coord2D;
    import com.flansmod.client.tmt.Shape2D;

    public class ModelAvtomat extends ModelGun //Same as Filename
    {
    int textureX = 512;
    int textureY = 512;

    public ModelAvtomat() //Same as Filename
    {
    gunModel = new ModelRendererTurbo[17];
    gunModel[0] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Box 0
    gunModel[1] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 1
    gunModel[2] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Box 2

    gunModel[0].addBox(0F, 0F, 0F, 19, 2, 2, 0F); // Box 0
    gunModel[0].setRotationPoint(1F, -4F, -1F);

    gunModel[1].addShapeBox(0F, 0F, 0F, 5, 4, 2, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F); // Box 1
    gunModel[1].setRotationPoint(-2F, -4F, -1F);

    gunModel[2].addBox(0F, 0F, 0F, 5, 2, 2, 0F); // Box 2
    gunModel[2].setRotationPoint(-5F, -2F, -1F);


    animationType = EnumAnimationType.BOTTOM_CLIP;

    translateAll(0F, -6.2F, 0.3F);
    thirdPersonOffset = new Vector3f(-0.2F, -0.1F, 0.02F);
    flipAll();
    }
    }

    Helmet

    package com.flansmod.client.model.ww1; //Path where the model is located

    import com.flansmod.client.model.ModelCustomArmour;
    import com.flansmod.client.tmt.ModelRendererTurbo;
    import com.flansmod.client.tmt.Coord2D;
    import com.flansmod.client.tmt.Shape2D;

    public class ModelFrenchHelmet extends ModelCustomArmour //Same as Filename
    {
    int textureX = 512;
    int textureY = 512;

    public ModelFrenchHelmet() //Same as Filename
    {
    headModel = new ModelRendererTurbo[8];
    headModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 0
    headModel[1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 1
    headModel[2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 2
    headModel[3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 3
    headModel[4] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 4
    headModel[5] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 5
    headModel[6] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 6
    headModel[7] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 7

    headModel[0].addBox(0F, 0F, 0F, 8, 1, 8, 0F); // Box 0
    headModel[0].setRotationPoint(-4F, -9F, -4F);

    headModel[1].addBox(0F, 0F, 0F, 1, 1, 8, 0F); // Box 1
    headModel[1].setRotationPoint(4F, -8F, -4F);

    headModel[2].addBox(0F, 0F, 0F, 1, 1, 8, 0F); // Box 2
    headModel[2].setRotationPoint(-5F, -8F, -4F);

    headModel[3].addBox(0F, 0F, 0F, 8, 1, 2, 0F); // Box 3
    headModel[3].setRotationPoint(-4F, -8F, -6F);

    headModel[4].addBox(0F, 0F, 0F, 8, 1, 1, 0F); // Box 4
    headModel[4].setRotationPoint(-4F, -8F, 4F);

    headModel[5].addBox(0F, 0F, 0F, 6, 1, 6, 0F); // Box 5
    headModel[5].setRotationPoint(-3F, -10F, -3F);

    headModel[6].addBox(0F, 0F, 0F, 2, 2, 2, 0F); // Box 6
    headModel[6].setRotationPoint(-1F, -10F, -5F);

    headModel[7].addBox(0F, 0F, 0F, 2, 1, 6, 0F); // Box 7
    headModel[7].setRotationPoint(-1F, -11F, -3F);


    }
    }
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  • 0Azuki0 created a new forum post in Help
    Hello, i'm create a gun and helmet but in-game they not good rendering :
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