tiltGunTime = 0.2F;
loadClipTime = 0.2F;
unloadClipTime = 0.2F;
untiltGunTime = 0.2F;
Set these ones to 0.25F instead.
These 4 should always add up to one; since this adds up to 0.8, the animation finishes before the reload time is finished, hence why it "snaps" back to starting position.
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