Well, there is no way to convert the model from obj to a tb model. Obj works with a grid of meshes, triangles, the TB with blocks. So, chance to build a converter. You have to rebuild the model in the TB.
I currently have a 3D model of a revolver that is in the .obj format. I have tried multiple methods suggested by many helpful people however I have failed to convert the file into something readable by Toolbox. Could someone please take the attached .obj and make it some form that can be used by toolbox? Thank you.
Ok after some more investigation and testing I have found that it was a Toolbox bug. When you are using decimals in config you need to have "." not "," and when creating the config though Toolbox it places "," for some reason. For anyone out there who has a similar problem always double check decimals in config or don't even use them.
Ok, so I got it to work. Still not sure what was the problem, but it seems it was the config. I replaced the model path and texture path in one of my other models and it worked. Now I need to re position seats, wheels, and hitboxes.