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  • Ah thanks, kinda a weird place to put it though
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  • Bodywork, Engine and suspansion completly done. Only stripped interior is left.
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  • You have to locate the Mod folder, normaly in eclipse\flan\Package Name\assets\flansmod\skins
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  • piero25 replied to the topic Model crashes the game??? in Help
    hello geys . i have some problemes like RoboWorks . my minecraft crash ans send me like this:


    ---- Minecraft Crash Report ----
    // There are four lights!

    Time: 19/02/18 18:55
    Description: Ticking memory connection

    java.lang.NullPointerException: Ticking memory connection
    at com.flansmod.common.driveables.EntitySeat.<init>(EntitySeat.java:99)
    at com.flansmod.common.driveables.EntityDriveable.initType(EntityDriveable.java:133)
    at com.flansmod.common.driveables.EntityVehicle.initType(EntityVehicle.java:72)
    at com.flansmod.common.driveables.EntityVehicle.<init>(EntityVehicle.java:66)
    at com.flansmod.common.driveables.ItemVehicle.func_77659_a(ItemVehicle.java:136)
    at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
    at net.minecraft.server.management.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:316)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:539)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- Head --
    Stacktrace:
    at com.flansmod.common.driveables.EntitySeat.<init>(EntitySeat.java:99)
    at com.flansmod.common.driveables.EntityDriveable.initType(EntityDriveable.java:133)
    at com.flansmod.common.driveables.EntityVehicle.initType(EntityVehicle.java:72)
    at com.flansmod.common.driveables.EntityVehicle.<init>(EntityVehicle.java:66)
    at com.flansmod.common.driveables.ItemVehicle.func_77659_a(ItemVehicle.java:136)
    at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
    at net.minecraft.server.management.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:316)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:539)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@77870ada
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_71, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 365490480 bytes (348 MB) / 1031184384 bytes (983 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 7 mods loaded, 7 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar)
    UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (Custom-NPCs-Mod-1.7.10.jar)
    UCHIJAAAA flansmod{4.10.0} [Flan's Mod] (Flans-Mod-1.7.10.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    ==================================================
    i hope that you can help me :) :)
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  • try to set auto texture positstion, and then import texture template into model, then paint it, because some parts become inviseble when you do auto texture posistion.
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  • Thompson unlocked the badge Newbie
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  • kagechan00 created a new forum post in Help
    I made a revolver model with the appropriate textures. However, when I run the package in minecraft (1.7.10) I found that some of the shapes that I used in the model "disappear" when looked at from different angles. Is there a way I can fix this?
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  • Inforno created a new forum post in Help
    So I want to convert flans models to obj so I can use them in blender. However, when I do download the java models and found the gun I want (m16a4 from MW) and imported it, it seems to be missing textures? Anyone know where I can get the texture map?
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  • Inforno unlocked the badge Newbie
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  • Well, there is no way to convert the model from obj to a tb model. Obj works with a grid of meshes, triangles, the TB with blocks. So, chance to build a converter. You have to rebuild the model in the TB.
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