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Heli Propellers

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Dr_prof_Luigi replied the topic:

Exactly, it breaks it into 500 part segments.

Also, here are some pictures of the error:
(the 4th is the syntax that is fixed by removing the [0]





#60961
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  • Posts: 260
  • Karma: 4
  • Thank you received: 12

Dr_prof_Luigi replied the topic:

the fix is to remove the [0] from all heliMainRotorModels & initheliMainRotorModels and add a [1] before the [16] (My props have 16 parts) then replace

heliMainRotorOrigins = new Vector3f[] { new Vector3f(0F / 16F, 0F / 16F, 0F / 16F) };

heliRotorSpeeds = new float[] { 0F };

with

heliMainRotorOrigins = new Vector3f[] { new Vector3f(0F, 0F / 16F, 0F) };

heliRotorSpeeds = new float[] { 1F };


While this does remove the errors, the models rotate around the center as of right now, (mine are supposed to be at 4 corners) so I'll see what I can do.

#60967
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