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Heli Propellers

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3 years 1 month ago #60961 by Dr_prof_Luigi
Replied by Dr_prof_Luigi on topic Heli Propellers
Exactly, it breaks it into 500 part segments.

Also, here are some pictures of the error:
(the 4th is the syntax that is fixed by removing the [0]




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3 years 1 month ago #60967 by Dr_prof_Luigi
Replied by Dr_prof_Luigi on topic Heli Propellers
the fix is to remove the [0] from all heliMainRotorModels & initheliMainRotorModels and add a [1] before the [16] (My props have 16 parts) then replace

heliMainRotorOrigins = new Vector3f[] { new Vector3f(0F / 16F, 0F / 16F, 0F / 16F) };

heliRotorSpeeds = new float[] { 0F };

with

heliMainRotorOrigins = new Vector3f[] { new Vector3f(0F, 0F / 16F, 0F) };

heliRotorSpeeds = new float[] { 1F };


While this does remove the errors, the models rotate around the center as of right now, (mine are supposed to be at 4 corners) so I'll see what I can do.
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