While not directly related to modelling, I thought this would be the most appropriate place to ask for help on the subject.
Is it possible to use items added by other mods on Flan's Mod recipes? I'm currently assembling a modpack that includes Buildcraft, and I wanted to know if there's a way to, e.g., use the mod's fuel - that you must refine from a oil geyser - on the fuel can recipe.
It should be, just look for the en_US.lang file in the mod and that should contain the shortnames of each item, sorta like the one in each flans mod content pack. I'm not sure it would give you back the empty fuel container, though.
“Tank beats Ghost! Tank beats Hunter! Tank beats everything!”
From what I'm looking at on the Flans Github it's the unlocalized name to find that go to the lang file in the mod so for my example Custom NPCS stone coin I'd find the line " item.npcCoinStone.name=Stone Coin " then the part between item. and .name so " npcCoinStone "
I'm fairly sure that would work in theory.