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Problems with compiling a model to minecraft

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11 months 1 week ago #79627 by Funnis
Is your texture correct ?

Am I here, or am I not, are you sure, or are you not. - Funnis
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11 months 1 week ago #79630 by RoboWorks
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11 months 1 week ago - 11 months 1 week ago #79631 by Funnis
I think you should export your texture file again, and check from your vehicles .txt file that there is the correct texture name

But oh yes, if it had no texture it would black and purple.

Hmm... Now I know!
You lack your model name from the config! That is very common thing. If you update your config from model, it doesn't add the correct model name in the "Drivables //Visual" to fix that, you must open the .txt file manually and find "Driveables", then "//Visuals" and add there "Model Your.Model" you can find the model name from //Visuals above. There should be three parts named //Visuals but only the one under Driveables is the one you change.


Am I here, or am I not, are you sure, or are you not. - Funnis
Last edit: 11 months 1 week ago by Funnis.
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11 months 1 week ago #79637 by RoboWorks
It did not help. Here is my config for the model:

pastebin.com/Wx7T6jGD
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11 months 1 week ago #79643 by RoboWorks
Could the fact that it is a large(1100+ parts) model cause any issues?
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11 months 1 week ago #79647 by Funnis
I don't know what's the problem then :/ I think the part amount shouldn't be a problem. You should ask from the Discord server, if someone could help.

Am I here, or am I not, are you sure, or are you not. - Funnis
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