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[1.7.10] Greylight Content Pack (Version 2.1)

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TheOrion replied the topic: [1.7.10] Greylight Content Pack (Version 2.1)

FYI Tanks greatest Nemesis for usual are Rocket Launchers engineered to kill them.



MVP Ostwind
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DerpiWolf replied the topic: [1.7.10] Greylight Content Pack (Version 2.1)

TosterTestera wrote: I think the rocket launchers in your pack is too much powerful. They're destroying EVERY vehicle in one shot.


Not really sure how this is happening, as the rockets and missiles are lowered enough to take 3 or more shots against vehicles.
For the record, I cannot guarantee if this pack works properly in FM+ since a lot of changes have been made for that.

Yes, I am working on a port - when I have a clean workspace to so do, because now I have everything all over the place (OCD-Triggered bullshit needs to done first, and that is a slow, manual process to clean up).

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DerpiWolf replied the topic: [1.7.10] Greylight Content Pack (Version 2.1)

TosterTestera wrote: P.S. Player in Chamberlain armor is invincible.


I'll check that out, maybe nerf it down a little if it does seem too OP.

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DerpiWolf replied the topic: [1.7.10] Greylight Content Pack (Version 2.1)

teh_tankist wrote: Good work Derpi, now I got some tips for you:
at building vehicles, focus to making ships. Also, try to learn more features of programming, besides know as much as possible about flans mod +. There are players using FM+ complaining that vehicles turrets won't turn when using flans mod +. Also, flans mod plus has these features:

Guns:
Firing modes [full-auto], [semi-auto] and [burst];
Recoil is different, instead of going up, it pushes you to other points then where you aim

Vehicles:
Flares

Turrets ammo:
Manual guided weapons (missiles and bullets)


Then I got another thing about that: if you don't know how to do that, request help from Labjac (a.k.a. Monorisu Films)

To make an vehicle float on water:

type under the setup parts this:

FloatOnWater True


Also, you've promised to make an version of greylight pack specially made for flans mod plus. When are you going to work on this?


Should be this update. But again, it will take time - maybe done by early 2017, perhaps, I dunno.

And I've contributed code to FM before. I'm sure I can figure out FM+ on my own.

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DerpiWolf replied the topic: [1.7.10] Greylight Content Pack (Version 2.1)

Version 2.1.1 changelog.

Bugfixes
- Ariella Striker Model wheel fix
- Horiztonal view locked for passengers guns (FM+ issue, not normal FM)
- Fixed Stumbreon MG and Cannon damage to 10 and 40 respectively (hopefully)
- Ambircon AutoRifle2097 no reload anim fix
- Chamberlain Uniform armour nerf


Dev Diary
7th November


Greylight: Second Generation




After much thought, I changed this around to be a four-step solution.

[Objective A: The Weapon Enrichment Program]

Warning: Spoiler! [ Click to expand ]



[Objective B: Second Generation Initiative]

Warning: Spoiler! [ Click to expand ]



[Objective C: CLASSIFIED]
Warning: Spoiler! [ Click to expand ]




[Objective D: The Other Stuff]
- Yes yes yes, Flansmod Plus porting will happen. But not until the other three parts are done.
- Licencing to a Creative Commons Licence might happen. Don't know about that.
- Need to update front page.



So yeah. I'm keeping track of these as I go.
I won't know when I'll be able to finish this. Early 2017 perhaps? Really long time.

The devblogs will come very rarely as I work slowly through this. I'll be around the forums if anyone needs me though. That said, I am frequently on discord, so you could find a snap of my progress there if you're lucky.

Until then,


Ta-Ta-For-Now!



Warning: Spoiler! [ Click to expand ]

#77774
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TosterTestera replied the topic: [1.7.10] Greylight Content Pack (Version 2.1)

DerpiWolf wrote: Version 2.1.1 changelog.

Bugfixes
- Ariella Striker Model wheel fix
- Horiztonal view locked for passengers guns (FM+ issue, not normal FM)
- Fixed Stumbreon MG and Cannon damage to 10 and 40 respectively (hopefully)
- Ambircon AutoRifle2097 no reload anim fix
- Chamberlain Uniform armour nerf


Dev Diary
7th November


Greylight: Second Generation




After much thought, I changed this around to be a four-step solution.

[Objective A: The Weapon Enrichment Program]

Warning: Spoiler! [ Click to expand ]



[Objective B: Second Generation Initiative]

Warning: Spoiler! [ Click to expand ]



[Objective C: CLASSIFIED]
Warning: Spoiler! [ Click to expand ]




[Objective D: The Other Stuff]
- Yes yes yes, Flansmod Plus porting will happen. But not until the other three parts are done.
- Licencing to a Creative Commons Licence might happen. Don't know about that.
- Need to update front page.



So yeah. I'm keeping track of these as I go.
I won't know when I'll be able to finish this. Early 2017 perhaps? Really long time.

The devblogs will come very rarely as I work slowly through this. I'll be around the forums if anyone needs me though. That said, I am frequently on discord, so you could find a snap of my progress there if you're lucky.

Until then,


Ta-Ta-For-Now!



Warning: Spoiler! [ Click to expand ]


Wow. It will be a lot of work, so goodluck.

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