× Information, tutorials and more about building models

[1.7.10] Greylight Content Pack (Version 2.1)

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7 years 6 months ago #45840 by TheGamer17
holy dead babies on a burning cross! thats fucking epic
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7 years 6 months ago #45841 by kololz
Why I always think I need a 3D Derpiwolf head ._.
Anyways...
NICE PACK...
btw, what are the modelscale of the guns and what are reload animations of them ;-; I got some reloading animation problem with 0.05 scale...
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7 years 6 months ago #45839 by DerpiWolf
[quote1414671559=kololz]
Why I always think I need a 3D Derpiwolf head ._.
Anyways...
NICE PACK...
btw, what are the modelscale of the guns and what are reload animations of them ;-; I got some reloading animation problem with 0.05 scale...
[/quote1414671559]


I keep mine at 0.20. And yeah, the animation models are hard-coded, to only move under a specific distance - doesn't adapt to a re-scaled model, so then they do look weird.

Other option is to use the Enum.CUSTOM, and create your own that would look better for your gun when it reloads.
An example of that is below.


(ModelGun.java will have all of the reload parameter names for using the 'CUSTOM' reload).
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7 years 6 months ago #45846 by kololz
It's a bit hard to understand how custom reload work, but I can barely understand it right now. Thank you for the advice, derpiwolf.
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7 years 6 months ago #45772 by Biker
That car.. looks so simple but so fucking awesome..

PS:L.PIP.. was i the only one who got that?

"The numbers Mason,what do they mean?"
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7 years 6 months ago #45888 by DerpiWolf
[quote1414710084=kololz]
Why I always think I need a 3D Derpiwolf head ._.
[/quote1414710084]

Why haven't I not thought of building my own head as an item?

I'll remember to credit you for that one.
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