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Model Development comission

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Prototype replied the topic: Model Development comission

Prodkid wrote: It seems that we are going with obj format for models but I still need to discuss with my developers if thats the best course.


.obj is a bit of a taboo round here, not to mention it tends to murder the aesthetic style of minecraft (triangle based models in a quad based game), and people like to conveniently forget about that.

Though if you were looking for .obj modellers, you've really come to the wrong place, as far as I am aware only myself and Derpi have experience in that field.



Stephen King wrote: “Don't ask me silly questions
I won't play silly games
I'm just a simple choo choo train
And I'll always be the same"

#67080
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Kyle replied the topic: Model Development comission

Prototype wrote:

Prodkid wrote: It seems that we are going with obj format for models but I still need to discuss with my developers if thats the best course.


.obj is a bit of a taboo round here, not to mention it tends to murder the aesthetic style of minecraft (triangle based models in a quad based game), and people like to conveniently forget about that.

Though if you were looking for .obj modellers, you've really come to the wrong place, as far as I am aware only myself and Derpi have experience in that field.


I'm also an obj worker, I just don't show my work :P


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CSS puns ;)
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Prodkid replied the topic: Model Development comission

development has been rolling



#67315
The following user(s) said Thank You: Vampyro, Kronix
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TankHunterCobra replied the topic: Model Development comission

Who was the guy who got a T-90 in Minecraft? (Tries to remember what his name was and what it was from).

#67317
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Prodkid replied the topic: Model Development comission

#67531
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Prodkid replied the topic: Model Development comission

Still looking for any texture artists who are familiar with uv mapping as well.

#67712
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