× Packages with Vehicles and Planes and Guns, own Models and Textures

[1.10-1.12+] (Fex's) FlansMod Minus

More
1 year 7 months ago - 10 months 1 week ago #78103 by FEX___96
> first off, no need to tell that flansmod for 1.8++ is heresy, Ik, Ik.

Well, all started with my try to get Flan's Mod working on 1.10, most things were rather easy to update, but it resulted that vehicles had some really annoying bugs which make them un-usable.

Since I managed to get the vehicles quite stable a few days ago I could finally start adding my own stuff to the Mod, AKA started making Flan's Mod Minus (I'm idealess for names I know.).

You may wonder why it's called Minus even though it adds new stuff?
I don't plan to update Gun/Weapon related code more then I already did.
There was someone who did update the gun render etc. (ThypicalDarkness - inactive atm?)
(the stuff is in the "1.10.2" fork on github)
Guns/Weapons/Etc won't be included into the mod to save up performance.

Downloads?
- fexcraft.net/download?modid=flansmod
The code is available at my GitHub fork,
Branches:
  • 1.10.2 -- default flansmod updated to 1.10.2, with guns
  • minus-1.10.2 / minus-1.11 -- no guns, no teams gamemode, new functions
  • minus-1.12 -- updated 1.11 branch, with FVTM compatibility
github.com/Fexcraft/FlansMod

Dependencies:
- FCL - Fexcraft Common Library
minecraft.curseforge.com/projects/fexcraft-common-library
(or)
fexcraft.net/files/download?modid=fcl

Discord:
- discord.gg/Tx4jy9v

Content Packs which support FM Minus:
- FVP - Fex's Vehicle Pack
www.planetminecraft.com/mod/v-09-alpha-f...-pack-for-flans-mod/

Semi-Planned features:
github.com/Fexcraft/FlansMod/issues/23

Videos:





and.. that's all, I forgot what else I wanted to write 0.o
Last edit: 10 months 1 week ago by FEX___96.
The topic has been locked.
More
1 year 7 months ago #78105 by Oskiinus
What about feature to "lock" colors and paintjobs on specific vehicle? You know, to avoid stupid situations in multiplayer.

If so, and if this works properly, I would even come back to my content pack :D


Skype: oskiinus
Steam: oskiinus09
^In case you need to contact me, hehe.
The topic has been locked.
More
1 year 7 months ago #78106 by GolddolphinSKB
Yaaas!

The only thing I don't like this, is the guns being removed, but heh :)
The topic has been locked.
More
1 year 7 months ago #78107 by FEX___96

Oskiinus wrote: What about feature to "lock" colors and paintjobs on specific vehicle? You know, to avoid stupid situations in multiplayer.

If so, and if this works properly, I would even come back to my content pack :D

It's planned :P
github.com/Fexcraft/FlansMod/issues/23
The topic has been locked.
More
1 year 7 months ago #78109 by Prototype
flansmod for 1.8++ is heresy



Gonna have to plagiarise some of the customisation stuff, looks dank as hell.


Stephen King wrote: “Don't ask me silly questions
I won't play silly games
I'm just a simple choo choo train
And I'll always be the same"

The topic has been locked.
More
1 year 7 months ago - 1 year 7 months ago #78110 by ZpknTr
So while u guys are working on it i have some suggestions:
1- Weapons have no durability and this is a big problem for survival or MineZ type servers it would be amazing if they had like 10000 ammo durability... everytime weapon used durability would reduce....

2- Vehicles are really cool but everyone can get in others vehicles is it possible to add a lock to vehicles? Also vehicles should be character bound and only that char can break, place and take back the vehicle...

3- is it possible to add a route for planes cars etc. and autopilot to make ppl feel like they are in war...

4- there should be some items for calling a plane to bomb a target etc.(i know there are planes and bombs but calling an npc plane that just moves over u and bombs ur target would be really usefull for Zombie invasion arenas)...
Last edit: 1 year 7 months ago by ZpknTr.
The topic has been locked.
 
Latest Forum Posts
 
Latest Blog Posts
 
User Online
 
User Menu