× Packages with Vehicles and Planes and Guns, own Models and Textures

[1.10-1.12+] (Fex's) FlansMod Minus

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FEX___96 created the topic: [1.10-1.12+] (Fex's) FlansMod Minus

> first off, no need to tell that flansmod for 1.8++ is heresy, Ik, Ik.

Well, all started with my try to get Flan's Mod working on 1.10, most things were rather easy to update, but it resulted that vehicles had some really annoying bugs which make them un-usable.

Since I managed to get the vehicles quite stable a few days ago I could finally start adding my own stuff to the Mod, AKA started making Flan's Mod Minus (I'm idealess for names I know.).

You may wonder why it's called Minus even though it adds new stuff?
I don't plan to update Gun/Weapon related code more then I already did.
There was someone who did update the gun render etc. (ThypicalDarkness - inactive atm?)
(the stuff is in the "1.10.2" fork on github)
Guns/Weapons/Etc won't be included into the mod to save up performance.

Downloads?
- fexcraft.net/download?modid=flansmod
The code is available at my GitHub fork,
Branches:

  • 1.10.2 -- default flansmod updated to 1.10.2, with guns
  • minus-1.10.2 / minus-1.11 -- no guns, no teams gamemode, new functions
  • minus-1.12 -- updated 1.11 branch, with FVTM compatibility
github.com/Fexcraft/FlansMod

Dependencies:
- FCL - Fexcraft Common Library
minecraft.curseforge.com/projects/fexcraft-common-library
(or)
fexcraft.net/files/download?modid=fcl

Discord:
- discord.gg/Tx4jy9v

Content Packs which support FM Minus:
- FVP - Fex's Vehicle Pack
www.planetminecraft.com/mod/v-09-alpha-f...-pack-for-flans-mod/

Semi-Planned features:
github.com/Fexcraft/FlansMod/issues/23

Videos:





and.. that's all, I forgot what else I wanted to write 0.o

#78103
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Oskiinus replied the topic: [1.11+] (Fex's) FlansMod Minus

What about feature to "lock" colors and paintjobs on specific vehicle? You know, to avoid stupid situations in multiplayer.

If so, and if this works properly, I would even come back to my content pack :D




Skype: oskiinus
Steam: oskiinus09
^In case you need to contact me, hehe.
#78105
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GolddolphinSKB replied the topic: [1.11+] (Fex's) FlansMod Minus

Yaaas!

The only thing I don't like this, is the guns being removed, but heh :)

#78106
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FEX___96 replied the topic: [1.11+] (Fex's) FlansMod Minus

Oskiinus wrote: What about feature to "lock" colors and paintjobs on specific vehicle? You know, to avoid stupid situations in multiplayer.

If so, and if this works properly, I would even come back to my content pack :D

It's planned :P
github.com/Fexcraft/FlansMod/issues/23

#78107
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Prototype replied the topic: [1.11+] (Fex's) FlansMod Minus

flansmod for 1.8++ is heresy



Gonna have to plagiarise some of the customisation stuff, looks dank as hell.



Stephen King wrote: “Don't ask me silly questions
I won't play silly games
I'm just a simple choo choo train
And I'll always be the same"

#78109
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ZpknTr replied the topic: [1.11+] (Fex's) FlansMod Minus

So while u guys are working on it i have some suggestions:
1- Weapons have no durability and this is a big problem for survival or MineZ type servers it would be amazing if they had like 10000 ammo durability... everytime weapon used durability would reduce....

2- Vehicles are really cool but everyone can get in others vehicles is it possible to add a lock to vehicles? Also vehicles should be character bound and only that char can break, place and take back the vehicle...

3- is it possible to add a route for planes cars etc. and autopilot to make ppl feel like they are in war...

4- there should be some items for calling a plane to bomb a target etc.(i know there are planes and bombs but calling an npc plane that just moves over u and bombs ur target would be really usefull for Zombie invasion arenas)...

#78110
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