× Packages with Vehicles and Planes and Guns, own Models and Textures

[1.10-1.12+] (Fex's) FlansMod Minus

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FEX___96 replied the topic: [1.11+] (Fex's) FlansMod Minus

ZpknTr wrote: So while u guys are working on it i have some suggestions:
1- Weapons have no durability and this is a big problem for survival or MineZ type servers it would be amazing if they had like 10000 ammo durability... everytime weapon used durability would reduce....

2- Vehicles are really cool but everyone can get in others vehicles is it possible to add a lock to vehicles? Also vehicles should be character bound and only that char can break, place and take back the vehicle...

3- is it possible to add a route for planes cars etc. and autopilot to make ppl feel like they are in war...

4- there should be some items for calling a plane to bomb a target etc.(i know there are planes and bombs but calling an npc plane that just moves over u and bombs ur target would be really usefull for Zombie invasion arenas)...


1 - Please read the first post properly, FlansMod Minus won't have guns/weapons.
2 - I'm working on a lock function.
3 - sounds interesting...
Consider FM Minus as a demilitarized version of FlansMod, I might keep a few functions from the vehicles though (cause, who doesn't like explosions?! :0).


Edit: I might make it so that both mods can run at once, since it's probably possible. (I mean normal FlansMod and Minus)
If actually someone updates the official branch to 1.10.2+ ...

#78111
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FEX___96 replied the topic: [1.11+] (Fex's) FlansMod Minus


Well, that's it.

Fixing inventory and cargo rendering next!
I guess.

#78112
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FEX___96 replied the topic: [1.11+] (Fex's) FlansMod Minus

Released an experimental .jar file, link available in first post.

Known Bugs:
- paint/key data doesn't persists into Item form (isn't implemented yet)
- chunks may stop loading when driving fast, to prevent falling into void just dismount and mount the vehicle again (or even re-place it) as soon you notice they don't load anymore.

#78126
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TheDarkCider replied the topic: [1.11+] (Fex's) FlansMod Minus

ZpknTr wrote:

3- is it possible to add a route for planes cars etc. and autopilot to make ppl feel like they are in war...

4- there should be some items for calling a plane to bomb a target etc.(i know there are planes and bombs but calling an npc plane that just moves over u and bombs ur target would be really usefull for Zombie invasion arenas)...

This is flans mod it'll never been Able to work.


www.planetminecraft.com/member/thedarkcider/
this site contains all my minecraft works.


#78127
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FEX___96 replied the topic: [1.11+] (Fex's) FlansMod Minus

TheDarkCider wrote:

ZpknTr wrote:

3- is it possible to add a route for planes cars etc. and autopilot to make ppl feel like they are in war...

4- there should be some items for calling a plane to bomb a target etc.(i know there are planes and bombs but calling an npc plane that just moves over u and bombs ur target would be really usefull for Zombie invasion arenas)...

This is flans mod it'll never been Able to work.


It could theoretically, but performance and someone's will to do it is another thing xD

#78128
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FEX___96 replied the topic: [1.11+] (Fex's) FlansMod Minus - Cargo Rendering.

Cargo Rendering.





Edit;
Items get rendered as crates, might add later a feature for more models.

#78200
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